

All about effective collaboration in the creative industry. Learn from Game Dev, Animation, and Entertainment
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Ryan Allan
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2023年6月12日
Here is a quick recap of our recent Magma Classroom LIVE sessions where we make learning art multiplayer. These weekly sessions are aimed at helping beginner digital artists with their painting skills, while giving more experienced ones the opportunity to try painting something different.
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2022年9月15日
The environment design process is entirely different from drawing portraits, designing vehicles, weapons, working on characters, or designing costumes. This significant element of art constitutes an integral part of any video game or animation project. Find example of an environmental art collaboration created jointly in Magma.
Ryan Allan
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2022年9月13日
Setting out to draw every day can be an exciting New Year resolution, but it can be hard to stick with. Where do you find the time? What do you draw? What if you miss a day? What if I fail? These are questions you might face regularly on your journey. This post has some answers and tips to help you succeed if you are wondering how to build a daily drawing habit to level up your skills.
Ryan Allan
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2022年9月14日
Do more than just draw with friends in Magma. Here are ten creative things you can do with fellow artists to engage your audiences and start your next awesome project.
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2022年6月22日
Magmaは、長年にわたりクリエイティブリーダーとして活躍するMichel Besner氏が我々のアドバイザリーボードに参加することを光栄に思います。彼はデジタルツイン、ビジネスインテリジェンス、ソーシャルメディアとニュース分析、テレビ向けの2Dおよび3Dアニメーション、ビジュアルエフェクト、ビデオゲームなど様々な分野で革新的なソリューションの開発とマーケティングにおいて20年以上の経験を持っています。



















